I've spent the last couple of weeks working on the next world for 'Justinia', my printable adventure game. 'World 2' as it's known, has new monsters, items and challenges, as well as a shop where players can spent their hard-earned gold from the previous world. The play time has increased, and it's a much richer experience all-round.
It's now available here as a digital download, and you no longer need to pay by PayPal to purchase it.
I've play-tested it with my (almost 6 now!) son, as well as some other kids aged 8 and 9. They had a great time as can be seen in this shot of the aftermath of play:
The quality of the drawing has improved (if I do say so myself) whilst retaining the hand-drawn look; I drew it by hand after all. The only difference is that this time I drew the map on paper and then scanned it in to Photoshop, and made improvements and changes there.
I've also spent a fair whack of time working on a clear way to present the rules for all of those monsters, items, etc- you'll notice a 'Justinia' section to the left of this website. In there you'll find lots of detail about each entity in the game.
There's also a game guide that you can print for completely screen-free play.
There are some notable additions to the game, including a shop where you can spend your hard earned gold.
You can buy such goodies as gemstone boots (protection from traps) and the mighty +3 sword.
Some items can't be found in shops, and are guarded by fierce creatures- check out this gnarly stick monster! It guards a helmet that will give the player a sweet advantage against overhead monsters. It can mean the difference between life and jolly inconvenience.
If you like to take your chances, you can try your luck sneaking past the Shadow Trap. There's a good chance you'll slip by, but if you do trip the trap, the consequences are dire!
There's a lot more to see and do in World 2- I spent heaps of time on it, refining details, redesigning sections of the map, and coming up with new and interesting items and monsters. If you'd like to support independent game development, why not give it a go?